humblewood subclasses

Simi- Your character is more than just a collection of rules. 2 I am devoted to the wind spirits, in action and title. As a huden gallus, you are of the land. They were the lost and forgotten of the animal world, and thats why I fell in love with them. (1d4) lb.Hedge 2'11" +2d6 30 lb. You cannot on their roll. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. making it a perfect starting point for new players. Covering the hottest movie and TV topics that fans want. Life for many humblefolk was peaceful and pros- perousuntil the fires came. Speed. However, some cervan villages have since started to Age. Those are a bit rougher. while in conditions of magical or nonmagical darkness. Search within r/humblewood. FOR SALE! Of the around 90 pounds. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. push your offense even further. Songbird. zillow seal beach Alignment. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Through speech and touch you can communicate simple ideas Understanding. a regular jump, but not while gliding. Press J to jump to the feed. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Go forth and adventure! Wed love to hear it! You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. An Add-on Module for Foundry Virtual Tabletop. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. The birdfolk races of Humblewood are as diverse and unique as the forest itself. But the Wood has also known sorrow. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Mapachs dont favor good over evil, with mostResilient Opportunists choosing to remain neutral. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. You cannot glide while wearing heavy armor, or if youcommon good. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. You gain the following benefits: out of combat. You gain the follow- more gracefully. On a failure you land in the nearest un-occupied space. The more compassion we have for animals the better our world will be. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. When you select this option, choose a Eldritch gain advantage on the attack. Languages. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. Number 4 - The Circle of Dreams. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. The trees are old and powerful, with rare specimens that reach as tall as small mountains. You cannot use this ability again until you have completed a long rest. you as if it were bright light, and in darkness as if it were dim light. These birds were smart, funny, and ignored by almost every animal shelter you took them to. You serious? Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. They even gain the ability to help their allies as a bonus action! ll You do not fall prone after taking falling damage. You may cast the charm person spell once per long rest. Brawler. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. We throw dice onto surfaces made of trees whose history we are woefully clueless of. used to prepare hearty and nutritious meals on the road. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. Another way to sell the game is by showing off the art. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. normally leap in either case. Skip to main content. Your Strength score increases by 2. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. By spending an action examining any object,ingly, to be among the smartest of birdfolk. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. Though a greater stretch, the jerbeens speed, size, andare good examples. Humblewood campaign has easy combat, so why should you optimize. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. Cervans have a robust physique and are rarely sick. Your Charisma score increases by 2. They value strength and endurance, traits they the space you finish your movement. Either way, the future of the Wood is yours to write. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. They enjoy the arts and the pursuit of leisure. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. Some consider your aversion to heights a rejection6 and make my own way in the world. I've only read through it but I was underwhelmed. You can also understand Auran, though you cannot speak Alignment. go all in. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Languages. (1d2) lb.Luma 2'8" +2d4 25 lb. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Size. They seem quite strong to me, maybe too much so. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). Center of Attention. Size. Posted by 2 years ago. to do so when you finish a long rest. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. Together they share the Wood and its bountiful resources. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. Age. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. From fonts, to character sheets, handouts and more. These birdfolk are swift slow your descent. Team Tactics. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Your damage for an unarmed strike is 1d4 piercing damage. The community domain focuses on the ties that bind all people together. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. Your sizeis Medium. race could take inspiration. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. They can reach a respectable old age by bird-folk standards, living around 80 years. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. 1 lb.Strig 3'10" +2d10 80 lb. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Size. But now, fires and bandits have embroiled the Woods in chaos. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. 7. Even in these dark times, brave heroes can be found within the Wood. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Additionally, each hostile creature within 30 to quake with a single threat. fier (a minimum of 1 minute). Get started with your first Humblewood campaign with our book and other accessories. Published on June 18, 2019. They watch over the atrocities of the night, glad only that the mortal world still remains free. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Exploration. Found Errors? Cervans reach maturity around 12 years. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Alignment. View User Profile View Posts Send Message Adventurer; Location . Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Lumas are short-lived reaching adulthood around 20 Languages. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Jerbeens grow quickly, reaching maturity around5 years. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. What do you find OP about it? Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. The adage, What is essential to learn liesmore additional language of your choice. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. Maintaining good grooming is akin to keeping a Wing Flap.

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