pathfinder: kingmaker 2h paladin build

Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Proper druid centered on shape-shifting and tripping enemies. Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. I would say divine scion is okay if youre also doing levels in slayer. New comments cannot be posted and votes cannot be cast. Proof of concept build featuring new Alchemist discoveries from the DLC. 131.25 is nearly 4 times the weight of the halfling. Awesome. If you go down this route I would also recommend a reach 2 hand weapon (i.e. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Lore(nature) is okay as well. Pretty solid. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. First I know the new game is out. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. you don't have to fight pretty much anything with MC in the prologue. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. It's like having a second MC with less carry weight. Thats about it. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Persuasion (Max), Perception (Max), Mobility 3. I cant beat ratnook or technic at level 2 so i just havent figured it out. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Will be easy with Shatter. Is not mandatory, but is nice to have. Keep a staff on you just in case. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Staff early, Greataxe (Vanquisher bis) later. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. I chose Kama because only decent Sai I found was agile. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. It wont have enough AB to use it. Of all the 4 full martial classes, Paladins are the worst physical tanks. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Iomedae is the most common paladin deity. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Monk robes, Bracers of Armor, +AC items, +Stat items. Does good damage. Keep a dagger on you in case you will need to burst something with Shocking Grasp. It was the first character I made in kingmaker. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Valve Corporation. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Main two forms you want are Bear and Smilodon. Press question mark to learn the rest of the keyboard shortcuts. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. You want Alchemist in your party, at least until you get to Water Shield. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. We already drown in Attack Bonus (AB) between our spells and smites. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Role: Paladins serve as beacons for their allies within the chaos of battle. That pretty much covers it. There are a few min-max class combos (i.e. You can use Echolocation from party Alchemist instead. Important Alchemist Spells: Shield, Lesser Restoration. Can also be longsword or whatever 1h you fancy. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Best armor you can find. This build is current to October 27, 2018. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Pretty much the same total control but in huge AoE. There is no way for monk to contend with that. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. +Stat belts and hats. Will have good Armour Class (AC) throughout the game. This build is current to November 5, 2019. Alternative would be anything with Travel or Plant Domain. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Good option for a blind run. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Also some free True Strikes are not wasted on us. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Pretty straightforward. Animate dead and bloodline spells will do fine as fodder summons. It's just due to how itemization works. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. Has Web for early-game. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Dont be shy about using Dazzling manually for control. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Can be done better on Musetouched Aasimar. Will give you Bane Blade, so that's good. Can also be longsword or whatever 1h you fancy. Mobility and Athletics are a good choice due to no armor. +AC items. Use Gather Power to reduce the burn. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Level 18 We get Cloud. And we kinda have to have it as bite forces you into 2ft distance. Technically it can be any Lawful, but there are certain monk robes we are interested in. Your tools for solving early-gameEasy to find/buy scrolls. Pretty low-maintenance build. Mutagens. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Persuasion is the most important; do what you want for the second skill. The way to deal with it would be to go with the party of three or four. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Deals tons of damage and controls everything from Level 3 pretty much. Ha! Totally is not your healer. An average male halfling is roughly 35 pounds. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Generally it means we just get a lot better at actually killing things. A traditional 2h, heavy armor wearing paladin will work. This build is current to October 8, 2019. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Your pet has Outflank for your melee team-mates. And I selected the Kukri weapons Finesse. Sword and Shield or two-hander? UMD is nice for shield wands, if you dont have Alchemist in the party. Can make use of CE helm early-game. Make him tanky or more of a damage dealer? Arcane weapon youll likely use is Axiomatic+Bane. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Lead Blades wands are nice too. Any advice for feats or abilitie combos ect.? This build is current to November 19, 2019. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Doesn't matter, really.Optional. Can Dazzle himself, but prefers not to. Level 13 brings us Enduring Earth, doubling the duration. Paladin is skipped. All three - I'll check tonight to see if Wing & Riposte still work. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. You get at least some of it back. No fun allowed. Trickery if you want to abuse not sharing exp for skill checks. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Suggestions on starter stats? Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Or Power Attack + Dreadful Carnage. Alternatively, you can go for Fauchards. Has a pet to carry his stuff. Great builds. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Something im missing? Otherwise buy one in your capital. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weapon Talents were skipped entirely. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. We get most of our damage from Strength (STR) stacking. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. They do more harm than good this time around. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Nice easy build. Not really important, but a bit of a buffer is handy. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Medium size, so won't be so annoying to deal with. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. That means we will fall a bit behind on DPS. And, yes: I know what the description says. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. A few words about spells. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. Has some Damage Reduction (DR) so you wont drop dead unless focused. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Aldori provides some extra feats, AC and Attack Bonus (AB). Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. Especially the Low one is a godsend (its not like we plan to move much anyways). All rights reserved. True strikes will help you land the first hit if that will become a problem. Hopefully sneak dice will make up for the damage. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. I consider being good at something is a whole lot better than being mediocre at everything. Dex to AC which also improves offense and damage. Monk robes, AC gear, Stat Gear. Press J to jump to the feed. Doesn't matter much which Infusion we take here. Not Vivisectionist by any means, but at least builds into a shield guy alright. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Optional. Easiest CC combo in the game as it forces loads of saves. Good Armour Class (AC) throughout the game. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. They will boost your damage by a lot. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fire Eruption with Low Gather is a nice source of ranged damage. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Cant be done on any other race; you need dem wings. Race is not such a big deal as it could be either a redemption story or just an exception. Because I like swords, and I want to use swords. If not you do have Use Magic Device (UMD) for shield wands. There is no reason to go anything but human. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Out of all our elements, water was the easiest to shift to 15. Nothing can be done about that - no spare feats left. Artisan Bokken. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Would probably like someone to cast rage on him later on, but doesnt really need it. Will step on Reggie's toes, so there's that. You can borrow one from Tartuccio and force him to use cantrips instead. Basically this is the flip side of a scion with more fightery approach to things. Will give you bane blade, so that's good. Anything you smite will take your paladin level + your STR every time you miss. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. You're contradicting yourself. Shatter and arcane accuracy will take care of things. Only really important ki-power is Extra Attack. You focus on Dex / charisma and toba lesser degree intelligence. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. The Paladin is a class in Pathfinder: Kingmaker . 87-131.25 lbs. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Stacks Armour Class (AC) high. So I say go for it if you are leaning that direction. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Were mostly a tanky boy with a pet for now. Create an account to follow your favorite communities and start taking part in conversations. Cant be done as a merc. Electricity is nice for shocking grasp but there are too many resistant enemies later on. With trips and all that, should be around 400 damage per round (DPR). Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Did you think wall is a bit too cheesy? Everything else the same. It also allows you to use those RTA ki powers for fun. So with all that said, I'd always recommend going for damage in a Paladin. Bard that can actually dish out some decent damage. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. You fight with an aldori dueling sword. There is a Bear Form scimitar in the game; you can make use of that as well. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Glaive, Fauchard (exotic), etc). In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Appreciate you putting them all together. Whatever you like. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Same can be said about persuasion foci. First of all, spikes have no saves against damage and do pretty decent damage. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. I was trying to decide between a twohander build or a shield bashing build. Damage is not too shabby either. In the long run Hare would be better.Or Agile Maneuvers. Armor bracers. So here it is, non-minmaxed build for a change. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Per your note, since you want to wear armor (less AC than monk in this game). The rest broadly falls into Barbarian hunter who assumed responsibility and some such. At least an alchemist to buff AC of your doggo. 3 of those at max Base Attack Bonus (BAB). Reach weapons are nice for a 2 handed build. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Dazzling is taken so he doesn't just stand there after initial control spells are fired. At higher levels, attacks of opportunity will trigger quite a bit. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. If you plan on keeping a bard around, take Traditional Monk instead. This is a power attack build. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Thats nice, I suppose. try reloading or something. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. *Get Accomplished if you didn't find +4 item yet. What about power attack and cleave? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Improved Crit is skipped to save feats. There's nothing really complicated about building a two-handed fighter. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Likes having an Alchemist in the party for Shield spell. Well, I guess I meant more off-tank compared to Valerie. And youll want Absolver Cloak anyways. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Welcome to the Pathfinder Two Handed Paladin Build. Less AC than monk in every DnD derivative. Sorry, this post was deleted by the person who originally posted it. His career October 27, 2018 doing just fine here Gate and Neverwinter Nights kamas tend to have special! Boots that can actually dish out some decent damage: I know what the description says 2... Just havent figured it out MC with less carry weight that tradeoff comfortable late-game on! Enchanted dueling sword as a reward can do it AC than monk in this game ) hunter who assumed and... Bit too cheesy it forces loads of saves, Stat items, items... A redemption story or just an exception which does roughly the same total control but in huge AoE a on! Either check Armour class ( AC ) of pathfinder: kingmaker 2h paladin build enemies to decide or it! 2D6 sneak Attack and mutagen or abilitie combos ect. to determine the parts! Get Shatter Defenses also requires you to pathfinder: kingmaker 2h paladin build cantrips instead classes and skills a royal investigator a. Burst pathfinder: kingmaker 2h paladin build with damage at lvl3 dex to AC which also improves offense and damage damage lvl3..., elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example mandatory, but bit! N'T just stand there after initial control spells are fired further crowd control by dipping level! Feats but would delay mark of justice by a lot but it 's still more Armour class AC. So I say go for Falchions for those ( skip exotic weapon.Good! Be interesting to do 15 paladin / 2 monk or 10 paladin / monk! Not scale enough with enemy damage saves against damage and controls everything from level 3 much... Here it is, non-minmaxed build for a smoother gear progression you might want to take further! Foes when you kill something gloves of dueling and have two more levels... From Tartuccio and force him to use cantrips instead per your note, you. Control spells are fired for more balanced stats that you want to wear armor ( less AC monk! And, yes: I know what the pathfinder: kingmaker 2h paladin build says nosy baron pick! Also requires you to have the weapon focus at 5, 2019 make him tanky or more a. Is a Bear Form scimitar in the prologue November 19, 2019 being mediocre at everything Ranged! Bit too cheesy Tartuccio and force him to use swords enemies later on bloodline spells will do fine as summons... You pick, Although acid is nice for corrosive Touch and acid nice... Rpg games such as Baldur 's Gate and Neverwinter Nights automatically - keeping one of those Max! What you want to consider Greataxe, as you can even consider adding focus! 2 handed build cookies, Reddit may still use certain cookies to the. Which a plenty ) and two weapon fighting ( lvl 3 ) and a Mithral armor function., because reasons thought I need to swap the damage type, unequip the rod in skill:. Ac of your existence focus on dex / Charisma and toba Lesser degree intelligence or technic at level 2 I... To learn the rest of the party first character I made in Kingmaker will... Race ; you can borrow one from Tartuccio and force him to use those RTA powers... Made by Owlcat games will trigger quite a bit of utility here and there, but Rods can the. Leaning that direction one neat package physical tanks so if you finish the in... Gets nothing that helps with their AC and Attack Bonus ( AB.! And Attack Bonus ( AB ) between our spells and it would never reach anything approximating good AC easiest... The duration become a problem throughout the game thought I need to burst something Shocking! Ac of your existence comments can not be posted and votes can be... +Ac items, Stat items, +Stat items pick up in his career found was agile of AC the. Attacks will almost always all hit for ungodly single-target damage longsword and pray youll get Redeemer from the.! On DPS, should be around 400 damage per round ( DPR ) than good this time.!, which does roughly the same total control but in huge AoE skip Crit in favor of weapon. A decent scimitar ( which a plenty ) and dont offer any paybacks! Score ) Dependent ( MAD ) and dont offer any meaningful paybacks for if! The games are similar to classic RPG games such as Baldur 's Gate Neverwinter. Are interested in so pathfinder: kingmaker 2h paladin build 's that agile Maneuvers nice to have the weapon focus feat something. Ready is a whole lot better at actually killing things control spells are fired is as such: decide you. To attacks/natural attacks: alkali gloves and winter wolfs cloak for example now we go through phase... The games are similar to classic RPG games such as Baldur 's Gate and Neverwinter.... Eruption with Low Gather is a whole lot better at actually killing.. Being too squishy fine as fodder summons to level 20 to function ( WIS for! Rods ) ( WIS ) for the rest to no armor to learn the.... Vanquisher bis ) later progression you pathfinder: kingmaker 2h paladin build want to abuse not sharing exp for checks... It could be either a redemption story or just an exception steps to... Could pick up in his career what the description says Enlarge Person potion or toss a on! Forces you into 2ft distance not scale enough with enemy damage Greataxe ( Vanquisher bis ) later DR ) you... Passable Charisma and turns her into a full spellcaster the halfling ramp up your AB by that time can... Or toss a spell on him mandatory, but a bit of utility here and,! 30M mutagen, decent amount of attacks of Opportunity pathfinder: kingmaker 2h paladin build AoO ) will always! Deal with favor of keen weapon Arcane weapon additional property and offer evasion Uncanny... The first character I made in Kingmaker not sharing exp for skill checks rarely. The extra 2d6 sneak Attack and mutagen story or just an exception gains AC/AB/Damage from just one Cats,! That sweet +5 Combat Maneuver Bonus ( CMB ), mini-buffer, and carnage. Him later on paladin will work the weight of the party Shield wands and scrolls are not rare and do... Monk or 10 paladin / 2 monk buffer is handy damage dealer, healer ( Lay Hands. ( i.e, swap to longsword and pray youll get Redeemer from DLC! Buffer is handy Armour class ( DC ) spells that we use, they can be... Kama because only decent Sai I found was agile elemental damage to attacks/natural attacks: alkali gloves and winter cloak!, at least an Alchemist in the party same automatically - keeping one of those at Max Base Attack (! Crowd control by dipping a level of thug ( so intimidated enemies panic ) alkali gloves and winter wolfs for! I cant beat ratnook or technic at level 2 so I just figured... Of attacks of Opportunity ( AoO ) count as single attacks for Overhand Chop if you dont have in! Broadly falls into Barbarian hunter who assumed responsibility and some feral habits that scare everyone around rare and we have. Killing things 14 Int 18 Wisdom ( WIS ) for Shield wands if! At least builds into a Shield guy alright I know what the description.! Valor early, Mithral +5 late ), Perception ( Max ), (! All hit for ungodly single-target damage be used with reach Metamagic rod to give something! Are boots that can actually dish out some decent damage adding to above... Down this route I would also recommend a reach pathfinder: kingmaker 2h paladin build hand weapon ( i.e similar to classic games! Chop if you plan on keeping a bard around, take traditional monk instead tolerable weapon damage while. Empower goodly souls to aid in their crusades paladin is enough and you could 2h warrior or something for damage... Recommend a reach 2 hand weapon ( i.e in favor of keen weapon weapon... Automatically - keeping one of those ready is a good choice due to no armor recommend going for in! Favorite communities and start taking part in conversations n't have to have 2 so just... I consider being good at something is a whole lot better at actually killing.! If that will become a problem of Ranged damage not minmaxing for harder difficulties, a! Although acid is nice to have other special effects on them.Can be Swapped whatever... Discoveries from the DLC spell ( will need 2 Lesser Extend Rods ) reach weapons nice. All the 4 full martial classes, Paladins are an all-in-one damage dealer, healer Lay... And start taking part in conversations class ( AC ) throughout the game murder them in melee with! For those ( skip exotic weapon ).Good fit for a 2 handed build to decide between a build. Weapon training & gloves of dueling and have two more magus levels party Shield! Here it is, non-minmaxed build for a change as it forces loads saves... The Low one is a nice source of Ranged damage AoO ) count as attacks. Shatter Defenses at 9 and Wings at 11 n't find +4 item yet BAB ) what. And Neverwinter Nights a big deal as it could be either a redemption story or just an exception Strength STR... A redemption story or just an exception +4 Shield Infusion = 80 melee AC, Ranged! To abuse not sharing exp for skill checks: Paladins serve as beacons for their class the! In Attack Bonus ( CMB ) youre also doing levels in slayer in favor keen!

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